


Of course it would be much easier to just add -4 Distances to the existing brigades (as Speed or Range) but there is no such command in the "event commands" file.

Therefore, now, SP will be an easy walk against a weak AI, but interesting in terms of immersion in the course of WW2 events, if you play for the majors. May be in future I'll make this super-hard SP-regime for USSR, with several difficulty levels, as one demo-SP-regime. but I have no interest in working on this now. and so every time when it's all lost below a certain minimum. If I would want to make a mode for an interesting complex single-player game, I would have to write a huge complex chain of events that would give to the enemy-AI, from the sky, tons of additional tanks, planes, ships, resources, supplies. "Balanced for multiplayer" - it just means that since I don't play "SP" myself last 10 years (since I open Hoi-2 Multiplayer, I play SP only as test-runs before MP, and I like this kind of SP very much, even more than MP, lol, ahah ), I didn't balance AI against a human-player.ĪI, as usual, is endlessly dumb and has no special boosts in my Mod, so in SP, playing as a major it will be a very easy walk for human-player. This can be interesting if you play several games as the Majors, following the historical way - in the atmosphere of the most accurate WW2 scenery/decorations.
